Players will choose either Normal or Hardcore difficulty. The decision to play Hardcore difficulty must be unanimous.
You may choose to lower your initiative instead of taking your turn as normal. This change lasts for the entirety of combat.
Standing up from prone triggers Opportunity Attacks.
Take home magic items in the form of cards! Use your collection for fun and exciting new strategies!
If the group succeeds at their quest, each player receives a share of treasure, even if your character doesn't survive.
Critical hits deal max die damage plus the roll instead of doubling the dice.
Flanking provides a +2 bonus to attack rolls.
Falling to zero hit points also incurs one level of Exhaustion.